In order to improve control of any military campaign RTK XI made possible of his turn based gameplay to plan his movements without undue time pressure and then execute their fighting tactics when they are ready. In the end players will be an era of unique individuals to rescue personalities from more than 800 officers and co-owners who meet in one of the eight grip scenarios for the RTK XI and interact with them. In the mix of video games and art RTK XI is putting pictures like memories of classic Chinese ink painting at the end of China Han Dynasty and the second and third century AD. Chr. Gives RTK XI visually the most arresting development in the history series represents. After we fed our conversation for so long with spoons it a bit annoying title that not only apologize for its infinite detailed details but actually celebrates. The resulting Level 2 buildings are production 1.2x and can be further expanded at level 3 in 1.5x. New facilities like: Big Market 3x income from the normal market unaffected by Mints. In other words the player Koei has given a huge list of characters that played against each other in a world where the player decides whether history is relevant in his or her campaigns or not. All devices cities and structures are visible on the map. No previous spying is required as in previous parts of the series. English translations for these menus are good and for those of you who do not use the update this should help improve ease of use easily. It is probably the sheer depth of this historical period that scares people instead of the already real streamlined play compared with previous installments. On the plus side the game takes place almost exclusively on the game card instead you can adopt city development orders new recruit officers train and move armies build traps and fight enemies without having to jump from interface to interface.
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November 2018
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